package ch.myDungeons.game;

import java.io.Serializable;

public class GameData implements Serializable {
	private static final long serialVersionUID = -3124399829222392334L;
	
	private String name;
	private Map[] maps;
	private int mapLevel;
	private int turnNumber;
	
	public GameData(String name, Map[] maps, int mapLevel, int turnNumber){
		this.name = name;
		this.maps = maps;
		this.mapLevel = mapLevel;
		this.turnNumber = turnNumber;
	}
	
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public Map[] getMaps() {
		return maps;
	}
	public void setMaps(Map[] maps) {
		this.maps = maps;
	}
	public int getMapLevel() {
		return mapLevel;
	}
	public void setMapLevel(int mapLevel) {
		this.mapLevel = mapLevel;
	}
	public int getTurnNumber() {
		return turnNumber;
	}
	public void setTurnNumber(int turnNumber) {
		this.turnNumber = turnNumber;
	}

}
